Friday, 23 April 2010
Thursday, 22 April 2010
Buck bring paint swatches to life for Sherwin-Williams
American studio Buck bring a great concept for paint manufacturer Serwin-Williams. Colour swatches are animated representing a range of environments and the creatures, houses and vehicles within. This ispart of a larger campaign, so we can look forward to a few more of these.
**UPDATE!**
Nice breakdown & interview on Motionographer.
Wednesday, 21 April 2010
I Love Dust: Featured Website
Great illustration, design, typography and of course animation from this London/South Coast based dual studio outfit.
Labels:
graphic design,
nike,
typography,
website
Friday, 9 April 2010
Pixels (Patrick Jean)
PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. - Independent web videos.
This appeals to both my nostalgic side and a newly resurrected interest in pixel derived art, sprite animation and all things Commodore & arcade! Beautifully done...
Wednesday, 7 April 2010
1st Personal animation up here for C&C!
I'm setting up another blog for my own work, maybe somewhere we can all stick sideline projects, reels etc for c&c, encouragement and feedback? What d'you think?
I'll move this there once that's set up. For now here's something I've been tinkering with for a few evenings and would like to improve. It's a clip I've wanted to animate in a more cartoony way on a character for a while, so I started by setting up a rotoscoped step pass of the reference which is blocked out here:
The roto version looks very slow and lacks any snap when played back by itself and the poses look stiff and lack fluidity; I've since adjusted the timing and key positions but would like some feedback on how it looks, as well as whether any of the poses could be pushed further etc. The jump-through at the end is only very roughly blocked, so ignore that part for now. All C&C welcome, it's a few days from being complete!
Below is an update based on the C&C you guys gave me. I've tried to hold some poses, really push the c shapes in the left/right switches for contrast and vary the timing. It's now a lot different to the straight roto but could use another crit at this stage. You can still ignore the end, I've not done much with that!
New version:
And the side-by-side changes, last week to this week.
I'll move this there once that's set up. For now here's something I've been tinkering with for a few evenings and would like to improve. It's a clip I've wanted to animate in a more cartoony way on a character for a while, so I started by setting up a rotoscoped step pass of the reference which is blocked out here:
The roto version looks very slow and lacks any snap when played back by itself and the poses look stiff and lack fluidity; I've since adjusted the timing and key positions but would like some feedback on how it looks, as well as whether any of the poses could be pushed further etc. The jump-through at the end is only very roughly blocked, so ignore that part for now. All C&C welcome, it's a few days from being complete!
Below is an update based on the C&C you guys gave me. I've tried to hold some poses, really push the c shapes in the left/right switches for contrast and vary the timing. It's now a lot different to the straight roto but could use another crit at this stage. You can still ignore the end, I've not done much with that!
New version:
And the side-by-side changes, last week to this week.
Labels:
personal work
Skateboard Animation
Stop motion animation made from random magazine and web photo cut-outs, cheers for the link Ricky.
Labels:
cut-out,
photo,
Stop-motion. skateboard
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