Friday, 22 March 2013
Shroom (Laurent Pierlot)
Great colours and sinister undertones here - I loved that the hands and face on the main mushroom are things noticed at a second glance. For me at least!
Thursday, 21 March 2013
Seeing a traditional animation studio in action is never less than fascinating. This short film focuses on the making of Popeye cartoons at Fleischer Studios in the 1930's
"Wreck-It Ralph" Animation Reel (Andrew Chesworth)
Great Wreck-It Ralph animation on Andrew Chesworth's reel, and more of his artwork here on his Vimeo Channel.
Source: Flooby Nooby Blog / Vimeo
Nicolas Weis Artwork
An interesting style to this guy's artwork. View more over on Cartoon Brew. His rough use of watercolour techniques looks great.
Tuesday, 19 March 2013
Home is a Quest (Onesize, for Warde)
Gorgeous fabric environments and characters by Kiwi motion graphics studio Onesize for Warde
Source: Motionographer
Labels:
Character Animation,
environment,
fabric,
Onesize
Lucas Cultural Arts Museum
http://www.presidio.gov/about/Documents/11_George%20Lucas.pdf
Museum for illustration, comics, digital arts, and all kinds of movie arts. Proposed for San Francisco.
Source: Drawn
Museum for illustration, comics, digital arts, and all kinds of movie arts. Proposed for San Francisco.
Source: Drawn
Thursday, 14 March 2013
Woah... a year out?
...Somewhat spookily I felt I should get back into posting to this blog, checking in today for the first time, 1 year exactly to the day since my last post! It seems this blog took a year long sabbatical! What with final work on Devil May Cry with Ninja Theory where I worked as an animator until recently and looking into new opportunities, I've neglected these pages.
From here on though, I intend to add update regularly as an ongoing scrapbook of all things inspirational. As of January this year I'm working in animation at Black Tusk Studios (Microsoft) in Vancouver.
The move has been exciting, exhausting and a little daunting, as moving to a new country almost certainly always is, but it's already proving an incredible experience. Devil May Cry shipped to great reviews almost universally, something our team at Ninja can be really proud of.
From here on though, I intend to add update regularly as an ongoing scrapbook of all things inspirational. As of January this year I'm working in animation at Black Tusk Studios (Microsoft) in Vancouver.
The move has been exciting, exhausting and a little daunting, as moving to a new country almost certainly always is, but it's already proving an incredible experience. Devil May Cry shipped to great reviews almost universally, something our team at Ninja can be really proud of.
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