Friday 15 January 2010

Machinarium (Amanita Design)



Harking back to the old days of point and click adventures, this is now attracting a lot of attention, and rightly so. I've yet to play for long but it's clear this has a distinctive style and is the result of a labour of love from small and passionate team.

The backgrounds look like watercolour images from a childrens' book and the quirky nature of the puzzles sets this apart.

This CGS Feauture has links to the game itself and gives an insightful account of the game's development.

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